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Changelog

V0.1.0a 2025-11-10

  • New: Optimized height movement, sizeable performance increase.
  • Fix: Fixed entities being pushed out of NavMesh bounds.
  • Fix: Entities no longer permanently run after attacking.
  • Change: Demo now collision ticks more frequently.

V0.1.1 2025-11-27

  • New: RTS Usage Demonstration.
  • New: Entity Health Bars when selected.
  • New: Example spawner buildings.
  • New: Example Third Person fighting character.
  • New: Example Simple Resource Gathering Buildings.
  • New: Example Building System, including costing, can build functions & decal recoloring.
  • New: Reworked Material Baking, process now much easier, includes putting MF_Smb_Vertex in parent materials on World Position Offset, Note: translucent materials not supported for nanite.
  • Improved: Streamlined Entity Fragment options to make understanding easier.
  • New: Can set Team from SpawnerComponent, Note please only call this using the OnSpawnFinished dispatcher as done in RTS Example.
  • New: Smb Entity Component, enables GetHealth from entity, enables set Team for Actors Entity Fragment during runtime, Note: Only use functions after a delay to ensure entity has been fully created, too early change crash to be fixed.
  • New: Smb Spawner Actor, allows fetching of recently spawned Entities.
  • Improved: Higher performance height checking.
  • TBD: Quick Start Video.