Roadmap
Continous minor patches & bugfixes and feature implementations on request
V0.1.1
- MassStateTree location error repeat bugfix.
- Easier material baking process.
- Selection Healthbars.
- Large Scale RTS Demo.
- Get Health on Actors with Entity Fragments.
- Change team on Spawned Entities.
V0.1.2
- Combat processing optimizations.
- Ranged attacks.
- BP Actor transition non-experimental.
- Interaction and Pickup Abilities, can be gathering.
- Fetch Entity Info functions.
- NavLinks and Jumping.
V0.2.0 (Targetting Q1 2026)
- Large LOD improvements.
- Atleast 15k units on screen 60fps*.
- Collision improvements.
- Improved Grid System.
- Zombie Third Person Example.
- Animations Tied to speed.
Future
V1.0.0
- Core Network Replication using Iris.
- Further optimizations
- Colony sim functionality and demo
- Customizable Ability hooks, allowing blueprint users to fully customize attacks.
*On the same 3070ti i7 12700 Laptop in shipped version.