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Roadmap

Continous minor patches & bugfixes and feature implementations on request

V0.1.1

  • MassStateTree location error repeat bugfix.
  • Easier material baking process.
  • Selection Healthbars.
  • Large Scale RTS Demo.
  • Get Health on Actors with Entity Fragments.
  • Change team on Spawned Entities.

V0.1.2

  • Combat processing optimizations.
  • Ranged attacks.
  • BP Actor transition non-experimental.
  • Interaction and Pickup Abilities, can be gathering.
  • Fetch Entity Info functions.
  • NavLinks and Jumping.

V0.2.0 (Targetting Q1 2026)

  • Large LOD improvements.
  • Atleast 15k units on screen 60fps*.
  • Collision improvements.
  • Improved Grid System.
  • Zombie Third Person Example.
  • Animations Tied to speed.

Future

V1.0.0

  • Core Network Replication using Iris.
  • Further optimizations
  • Colony sim functionality and demo
  • Customizable Ability hooks, allowing blueprint users to fully customize attacks.

*On the same 3070ti i7 12700 Laptop in shipped version.